Feed JerDog
Feed JerDog is the first game in the JERDOG catalogue. A food pack starts one feeding round and produces one result, from Common through to Jackpot. The pack determines the cost, outcome probabilities, and possible prizes.
Play the preview with credits stored in your browser. The live version is planned around JERDOG pack purchases, token burns, and USDC prizes.
Packs and outcomes
Section titled “Packs and outcomes”The current preview uses the following standard-mode rules:
| Pack | Cost in play credits | Rare or better | Jackpot chance | Theoretical RTP |
|---|---|---|---|---|
| Bowl | 100 | 10% | 0.01% | 81.5% |
| Bone | 500 | 15% | 0.02% | 89.05% |
| Steak | 2,000 | 20% | 0.04% | 90% |
Each result belongs to one of five categories: Common, Rare, Epic, Legendary, or Jackpot. A Jackpot replaces the ordinary result for that round. The in-game odds panel shows the complete probability and payout tables.
Results are displayed as multiples of the pack’s stake. A result below 1× returns part of that stake; a result above 1× exceeds it. RTP describes the mathematical average across the outcome table, not what any one player will receive.
More expensive packs improve the chance of a rare outcome per feeding. They also cost more, so a higher chance per round is not the same as a higher chance for an equal number of credits spent.
Bark Time
Section titled “Bark Time”Bark Time runs for the first minute of every UTC hour. During that minute, each pack’s Jackpot chance doubles. The additional probability comes from the Common category; the other category probabilities and the prize amounts remain unchanged.
A round keeps the mode in which it was accepted. The feeding animation can finish after Bark Time ends without changing that round’s odds.
Rounds and rewards
Section titled “Rounds and rewards”A round’s result is saved before the feeding animation reveals it. Skipping the animation or reloading does not generate a replacement result.
Continuing or closing the result window banks the prize and allows another round. Claim collects accumulated, unclaimed rewards once. In the preview, this is a local game action with no wallet transaction.
Your preview save
Section titled “Your preview save”The preview starts with 10,000 credits. Refresh balance restores that balance while keeping history and rewards. Reset clears the local game state after confirmation.
Credits, rounds, and rewards are saved in the browser. They cannot be withdrawn, and clearing site data can remove them. Connecting a wallet does not turn this local save into a cross-device game account.
The live game
Section titled “The live game”The Feeding Time roadmap phase brings the design to live play: JERDOG packs, burns, and USDC prizes. Production rules and contract addresses will accompany that release. The preview’s balances are separate from those planned contracts.
The infrastructure overview explains the planned separation between game rules, settlement, and RUFF randomness. The roadmap covers the broader rollout.
